
Lorcan’s finalized character sheet, this character was designed with the intention of being modeled in Zbrush and placed in Unreal Engine.

Character developed for “Museum Mischief”

Developed for a short group falling animation as a part of my graduation presentation.

Finalized Character sheet for group project “The Nest”.

Finalized design for “Repentance” npc.
Initial exploration for “Repentance’s” main character, Sasha.





Lorcan’s finalized character sheet, this character was designed with the intention of being modeled in Zbrush and placed in Unreal Engine.
Character developed for “Museum Mischief”
Developed for a short group falling animation as a part of my graduation presentation.
Finalized Character sheet for group project “The Nest”.
Finalized design for “Repentance” npc.
Initial exploration for “Repentance’s” main character, Sasha.